PS3


Sakura in Street Fighter IV Home Versions

Sakura in Street Fighter IV

The schoolgirl street fighter is back. Sakura Kasugano returns as a playable character in the Xbox 360, PlayStation 3, and Windows versions of Street Fighter IV. Randolph Ramsay got to go a few rounds with her at Tokyo Game Show 2008.

Just as with the original world warriors, Sakura’s look in Street Fighter IV sticks extremely closely to the design seen in her debut in the Street Fighter Alpha series (she still sports her trademark short blue skirt, red sneakers, and red sparring gloves). Her move list also remains the same: a weaker version of Ryu’s hadouken, a modified shoryuken with a small run-up, and her own tatsumaki senpuukyaku spinning kick. We played several rounds with Sakura and found her to control as well as she did during the Alpha games. She’s got greater speed than Ken or Ryu, but does quite a bit less damage, which means that you’ll have to rely on smart combos to get past bulkier characters.

Previously announced characters exclusive to the home versions include Dan and Fei-Long. As you can see from this gameplay footage, Sakura is quite animated on this outing. Click here to continue reading “Sakura in Street Fighter IV Home Versions”…

Grand Theft Auto 4 Trailer

With Vice City, San Andreas, Liberty City Stories, and Vice City Stories all after Grand Theft Auto III, I was starting to think Rockstar Games couldn’t count to four. Fortunately, we’re going back to Liberty City on October 16 with Grand Theft Auto IV.

The trailer is about 1:03 in length, and it reveals that the game takes place (at least partially) in Liberty City, a fictionalized New York City, and an immigrant with a heavy Russian accent, who appears to be the main character. The character has a brief monologue: “Life is complicated; I killed people, smuggled people, sold people. Perhaps here, things will be different.” Then the trailer ends with the “IV” logo.

The trailer features many familiar New York City landmarks, including a location resembling Times Square and the “GetaLife Building,” a parody of the MetLife Building. All of the cars and buildings seem to indicate a present-day setting. The trailer uses a similar cinematic style to Godfrey Reggio’s 1982 documentary film Koyaanisqatsi as it used Philip Glass’s original music from the film (a section of the track “Pruitt-Igoe”) as well as emulated time-lapsed filming.

Rockstar also revealed that all the trailer’s footage is generated real-time via the game’s engine RAGE, running on an actual game console, and that it was not pre-rendered. Whether the footage is running on Xbox 360 or PlayStation 3 has yet to be specified.

Yup, you read that right: this is real-time game footage, not some pre-rendered mockup. Looks like things will be different.

(Via Wikipedia.)