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Comic-Con 2010 Asian Cosplayers

Popular Asian cosplayers Linda Le, Jan Illenberger, and Alodia Gosiengfiao pose for the cameras at the 2010 San Diego Comic-Con. Linda cosplays Juri Han from the video game Super Street Fighter IV. Jan cosplays Bayonetta from the video game Bayonetta. Alodia cosplays Amaha Masane from the anime series Witchblade. Photo by Erskine Manglicmot.

Popular Asian cosplayers Linda Le, Jan Illenberger, and Alodia Gosiengfiao pose for the cameras at the 2010 San Diego Comic-Con. Linda cosplays Juri Han from the video game Super Street Fighter IV. Jan cosplays Bayonetta from the video game Bayonetta. Alodia cosplays Amaha Masane from the anime series Witchblade. Photo by Erskine Manglicmot.

Since 1970, the annual San Diego Comic-Con (SDCC) has served as one of the world’s biggest conventions dedicated to geeky passions of all kinds: from comics, to animation, to movies, to toys. One of those geeky passions is cosplay, and that passion was extremely well-represented at this year’s Comic-Con. Hundreds of cosplayers from around the world trooped to the San Diego Convention Center to become their favorite characters for four days, representing every genre at Comic-Con.

One particular cosplayer, Filipina cosplay queen Alodia Gosiengfiao, came to Comic-Con this year with a mission: to host a cosplay gathering for Kotobukiya, publisher of the new photobook Otacool 2: Worldwide Cosplayers. Through the global crowdsourcing efforts of top otaku culture blogger Danny Choo, Otacool 2 brings together amazing cosplayers from around the world, including Alodia. How fitting, then, that Alodia’s cosplay gathering should unite four Asian cosplayers in America. Click here to continue reading “Comic-Con 2010 Asian Cosplayers”…

Let’s Tap on the Wii

Anyone who’s ever tapped on his desk while waiting for his computer to do something will love this. Turns out Nintendo Wiimotes are really, really sensitive. They can pick up taps on a cardboard box. One of Sega’s games on display at Tokyo Game Show 2008 takes adantage of that sensitivity: Let’s Tap.

It actually comes with cardboard boxes for tapping. In an age of digital distribution, it’s good to see game packaging that’s actually useful.

The game itself is actually a set of simple minigames, but I wonder if more complex games can take advantage of this tapping mechanic. I’d tap that.