RPG


New Final Fantasy XIII Trailer

The latest trailer for Final Fantasy XIII reveals more of the game’s story and mechanics. As hinted in previous trailers, the battle system promises a new level of realtime dynamism never before seen in Square Enix’s long-running RPG series. If it weren’t for the interface elements, you might mistake this for a beat-’em-up.

Guild Wars: More Ways to Earn Points!

Jora from Guild Wars Eye of the NorthThe highly modular design of Guild Wars is meant to create less grind than World of Warcraft, but some of its progression tracks still encourage a very limited set of extremely repetitive tasks. It’s not that I’m too lazy to improve my characters (My primary warrior is already a Legendary Sunspear in Nightfall and a Legendary Delver in Eye of the North.), it’s just that I’d like more ways to improve my characters.

I’ve lost count of the thousands upon thousands of convicts I’ve systematically executed in the Jade Arena just to earn Luxon ranks in Factions. I can still see their faces when I close my eyes, and they’re all the same.

That’s why I heave a sigh of relief as ArenaNet introduces a whole bunch of new ways to earn points in various title tracks across Factions, Nightfall, and Eye of the North. Further expanding a game mechanic introduced in the Bonus Mission Pack, they’ve also implemented storybooks across all campaigns.

It’s a long, long list of changes, but it’s all good for those of us who want a little more variety in our quests for self-improvement. Check out the full changelog at the Guild Wars wiki.